In recent years, the line between gaming and gambling has become increasingly blurred. One of the most striking examples of this convergence is the rise of “skins gambling,” where players wager virtual items (or “skins”) acquired in video games on third-party online casinos. These digital assets, often cosmetic in nature for in-game characters or weapons, have taken on real-world value, creating a shadow economy that is largely unregulated and alarmingly accessible.